David Stark / Zarkonnen
31 Dec 2016, 6:58 p.m.

2016 was a perfectly decent year for me, my friends and family, and you already know the ways in which it was awful.

So let's skip the summarizing and let us cast our eyes to 2017.

January is going to be very very full for me.

First, I'll be giving a talk about game business at the Zurich University of the Arts. Apparently, I now give the impression of knowing things, which I think is only because I've been around for long enough people assume I must be knowledgeable. Rather than just a bit fixated.

The second January event will be Global Game Jam on January 20-22. I'm helping organize the Zurich location this year. Come along, meet people, make a game. Sign up to make me less worried that no one is going to turn up.

Finally, I am also once again doing an Unconference section as part of Ludicious Festival. This will be a self-organizing set of discussion groups about games and game development, running from 15:30 - 19:00 on January 28. Unlike main Ludicious conference, it's also free!

Assuming I'm still alive afterwards, there is of course plenty to do for Airships: Conquer the Skies. Version 9 was well-received and launch on GOG went well too (hint: it's still 15% off over there). As always, there's some bug fixes yet to make, and then I'll be working to expand on dev 9's offerings, adding more monsters and monster-related features. Other vaguely planned topics for the near future include ways of making your constructions look cooler, an expanded mission editor, and various GUI refinements.

I will also be found at A MAZE Berlin in late April, because A MAZE is the best games festival.

Finally, I am looking for a few good men, women, or mechanical spiders with amazing new gender identities to help me work on certain secret aspects of Airships. If you'd like to become part of an elite group of, er, beta testers who can keep their mouth shut so I can surprise people with a cool new feature later - get in touch.