Sekrit Dev Builds Page

Airships: Conquer the Skies
14 Feb 2018, 5:28 p.m.

This page was published entirely by accident, but I'm gonna leave it up. Enjoy some super-early Airships builds!

This page lists dev builds for those who get to access them. Please do not redistribute the link or the builds. Feedback to david.stark@zarkonnen.com .

EAv3, dev build 6, Apr 16, 22:07

Linux

EAv3, dev build 6, Apr 16, 20:13

Linux

EAv3, dev build 5, Apr 16, 19:50

Linux

Early access v3, dev build 2, Apr 2, 20:29

Linux

Do not use, unstable.

Early access v3, dev build 1, Apr 2, 14:09

Linux

Do not use, unstable.

Early access v2, release candidate 2, Mar 31, 10:51

Mac Win Linux

  • Fixed bug where ships are arranged wrong in MP games.

Early access v2, release candidate, Mar 31, 10:09

Mac Win Linux

  • Internet multiplayer through an external server
  • Smaller versions of bridge, propeller, suspendium chamber, quarters, coal store, and ammo store
  • Cities attack you and one another in strategic mode
  • Improved physics, flipping, fire arcs
  • Can actually win/lose in strategic mode
  • Fixed some crashes during load/save
  • General UI polish, etc.

Early access v2, development version 2, Mar 22, 14:31

Mac Win Linux

  • Fancier multiplayer
  • Other stuff

Early access v2, development version 1 (unstable, do not use), Mar 22, 14:31

Mac Win Linux

Early access v1, Mar 22, 14:15

Mac Win Linux

  • indicate grenade range more clearly
  • fix beam display in editor
  • don't flip buildings coming out of building editor
  • decap default ship names (and add like 2 more designs)
  • brighter command highlight color in combat
  • rifle too loud
  • defense layout editor scroll still using old offsets
  • no predefined buildings available
  • hitting refit/build doesn't cause delay in click as it should
  • select fleeing fleet
  • prevent build buttons when taking over

Early access v0, Mar 22, 10:35

Mac Win Linux

  • Made guns more expensive

This is hopefully the release!

RC4, Mar 21, 15:16

Mac Win Linux

  • Cosmetic fixes
  • Tweaked income levels

So release-candidatey!

RC3, Mar 19, 17:57

Mac Win Linux

  • Combat AI improvements
  • Fixed bug where heavy cannon that stuck out too far would spontaneously explode

This one is even release-candidatier than the last one!

RC1, Mar 18, 16:32

Mac Win Linux

  • Lots of fixes and polish
  • Combat AI
  • I forget what else

Anyway, this is the release candidate. Failing any show-stopping bugs, this is what's going on sale soon.

Release 7, Feb 24, 21:12

Mac Win Linux

  • Forums integration. Use your first name in lowercase as a registration code, or contact me if that does not work.
  • Ability to register your coat of arms.
  • Ship editor polish.
  • Performance tuning.

Release 6, Feb 24, 21:12

Mac Win Linux

  • Fixed crash while saving on Mac

Release 5, Feb 24, 14:32

Mac Win Linux

  • Fixed some path issues that broke loading/saving things on Mac
  • Fixed clicks causing modules to be placed in stupid places in ship editor

Release 4, Feb 24

Mac Win Linux

  • Big combat performance improvements
  • Ships enter combat with full command bars, so you can give initial orders immediately
  • Tooltips in the ship/building editor
  • You can now have temporarily disconnected ships in the editor
  • Improved input fields that understand the concept of lowercase

Release 3, Feb 17

Mac Win Linux

  • Updated OpenGL bindings, which may help the game run on some machines
  • Fixed crash when opening ships in editor
  • NB: Your feedback has been recorded in the game's issue tracker, and is getting addressed. This is a quick interim release to see if we can fix the OpenGL problem. If you want to see the issue tracker, poke me and I'll add you to the project on GitHub.

Release 2, Feb 14

Mac Win Linux

  • Error logging in log.txt
  • Black cursor border
  • Can build ships from filtered list
  • Sped up strategic game, slowed down takeover
  • Fixed a bad save game writing bug
  • Can no longer build ships if no money for it
  • Adjusted max number of workers assigned to any one fire
  • Command points and workers reset after combat

Release 1, Feb 12

Mac Win Linux