You can build airships and landships from more than a hundred modules in a free-form way. You can ram enemy ships, board them, watch them break apart, fight against sky-krakens that eat your crew. You can conquer the world in multiplayer. You can replay fights and take over at any point to change the outcome.
I designed and developed the game, made most of the graphics and sounds, did the marketing and community management. Curtis Schweitzer has created an amazing soundtrack for it, Karina S drew beautiful art, Javier Zúmer improved the sound design, and many many community members have contributed graphics, ship designs, and vast amounts of feedback.
The game is a hidden gem : 95% positive reviews on Steam, thousands of user-created ships and hundreds of mods in the workshop, but not much media coverage.
So I admit I'm also here to say: Hey! Look! We made this thing, and it's actually really cool and pretty big now!
Come and talk to me: I'm doing an AMA on Reddit on Saturday, August 22, 20:00 CEST.