After a series of bug fix releases for dev 8, I am now making headway on dev 9 and its menagerie of monsters. In a previous post, I showed you the tentacle movement I implemented for the game. Now I want to show you how these tentacles are actually used by the Sky Kraken.
Now that the weather here in Zurich is no longer boiling-hot, I've started streaming game development again. In the first stream, which you can watch below if you like, I worked on info overlays for the ship editor.
In between major releases of Airships, I like to work on things that don't require deep changes to the game's code but make the whole experience better. For version 7.2, I want to make the combat feel more visceral, which of course mainly means one thing: better explosions.
Suspendium crystals are what keep the airships aloft. How do they work? I mean, obviously they're fictional, but it's nice to have consistent rules in your fiction. As you'll see, thinking about the rules of Suspendium leads to a whole bunch of worldbuilding as a consequence.