This is an in-depth tutorial for newcomers to modding. We are going to make a simple mod that adds a new kind of enemy to spawn in strategic mode, a peasant uprising. You need no graphical skills for this one.
With the new lighting system in recent versions of Airships, the way to create new graphics for mods or reskins has changed. In this post, I'm going to go over how to make new graphics that fit in seamlessly with the existing ones and play well with the lighting system.
In this second instalment of the Airships modding guide, I'll give you an explanation of how mods can override existing game functionality, and walk you through creating a simple mod that adds a new weapon: a really big cannon.
These are detailed instructions on how to set up the Airships code and libraries with NetBeans. At the end of these instructions, you will have a copy of the game running from the source code, ready to be modded.