Overcomplicating Labyrinth Lord weapons for fun: gameMusings
- Addendum on Ranged WeaponsThe previous two installments left out ranged weapons on purpose, because the rules are rather different. Looking at the weapons table in Labyrinth Lord, similar problems as with melee weapons are apparent: if playing with simple damage rules, there is little point to the heavy weapons. If playing with complex ones, there is little point to the light ones. What can we do to make this more interesting?
- Overcomplicated AddendumOn further reflection, here is a table of Labyrinth Lord weapons with both reach and variable damage, as well as adjustments made to bring up prices and make weights more historically accurate.