To take advantage of this, beyond adding pixel-perfect collision to rams and turrets, I've added a whole bunch of slopes and curves to shape your ships. These slopes and curves can also be armoured like normal modules.
In addition, there are figureheads:
Lanterns:
More sails:
There's also two new weapon modules, muskets and heavy turrets:
The appearance of many weapon barrels has also been updated to be more distinctive:
But wait, that's not all! There's flags and pennants that move based on wind and ship movement:
Oh, and around 50 new decal items, such as new gold leaf:
And "greebles", small textural details like tanks and panels:
The aim of all of this is to enable ships to have all kinds of distinctive looks, such as the following three:
Age of Sail
Battleship
Mad Max
Beyond all these new things, there are of course also some bug fixes and balance adjustments:
- All shots now do at least one point of damage, which means you no longer get into a situation where your weapons mysteriously don't fire.
- Module adjacency bonuses have been significantly decreased, to prevent penalising ships that aren't just flying bricks.
- Fleshcrackers now have a maintenance cost, preventing mad scientist nests from spawning an infinite number of them.
- Crew can no longer avoid being hurt by boarders by hiding behind the corpses of their fallen comrades. This should resolve problems with boarding stalemates.
- Fixed animation logic for bees, wasps and air dragoons - boarding flyers.
- Flamethrowers have a wider firing arc.
- Gatling guns' shots now wander rather than spraying around wildly.
- Increased armour HP by 50%.
- Doubled Air Hussar reload time.
- Spider legs now have a lot of propulsion power.
- Increased Suspendium Dust Tank HP.
- Fixed a mission editor crash.
What's next? More work on multiplayer conquest...