My current to-do list looks something like this:
- Rewrite rendering code to deal with graphics coming from multiple sprite sheets.
- Port module information to JSON.
- Fix bugs introduced by transition from hardcoded game data to JSON.
- Test and finish mod loading.
- Allow for mod loading from Steam.
- Support uploading mods to Steam.
- Improve AI flexibility to deal with new crew types.
- Add micro-airships.
- Add more small monsters: suspendium bees, etc.
- Add large monsters.
- Tentacle movement code.
- Other large monster special abilities.
- Monster combat challenges.
- Random encounters in strategic mode.
- Monster nests in strategic mode.
So the plan is to make the cut after "Add micro-airships". This means that there'll still be some cool new stuff for people to play with, but it should shorten the time to the next version considerably.