
Interactive fiction about hiding in a 19th century harbor town, waiting for a ship to arrive. It's more of an existential mood piece than a game you can progress in or win.
I made this over the last few days as a way of coping with being sick, and with a mounting sense of alienation. I've been spending so much time in the world of commercial indie games, constantly trying to second-guess what The Customers might want. So I wanted to make a game that doesn't concern itself with that. It's intentionally low-fi, and slow, and atmospheric, and not winnable. The whole point of it is that you have no agency. Nothing happens except for dreams.
The visuals are very inspired by late 80s/early 90s Mac shareware games: simplistic dithered monochrome graphics, the font, no animations. I wrote the game in Ink, which was a nice introduction to the language.