This may be really obvious to you. You may be thinking "well, of course he's going to add X, because X is the obvious thing that the game needs." But I can think of many different forms X can take, and I can't do them all, and you may have different ideas from me.
If you tell me now, three months before development is scheduled to conclude, I can take it into account.
Here's a list of things I can think of that might count as fulfilling the game's potential:
- A linear storyline of missions: I've always maintained that Airships is a toy box, not a linear experience to be played through. But I could add one on top.
- An economy system for the strategic mode: Moving from money to specific resources, adding trading and resource production.
- Much bigger maps for strategic mode: Adding minor towns to conquer, and more and bigger enemy empires.
- Many more modules: Many more weapons as well as more size and shape variations for existing modules.
- Multiplayer strategic mode: This would suffer from the problem that you'd spend the majority of time spectating on battles that don't involve you. But I could try to put it in.
- Many more options to visually customize and decorate the ships: different cosmetic appearances for armour and weapons, decorative modules like bowsprites and flags.
- Cities that are visible in the combat mode: civilian buildings for the defenses to protect, and for the attackers to destroy.
You may want one or some of these, or you may want something different yet. I cannot do all of them. Tell me in the comments: what would make the game complete for you?