Version 1.0.3

Airships: Conquer the Skies
16 Oct 2018, 11:13 a.m.

Version 1.0.3 brings a whole bunch of fixes and balance changes.

  • You can now view your empire's current bonuses in the Empire window.

  • Weapon accuracy of buildings doubled.
  • AI should no longer constantly re-conquer war-torn towns and cities.
  • Indicator for incoming enemy fleets.

  • Slower conquest speed by default and options for half and quarter speed.
  • Cleaned up landscape editor panel.

  • Rapid-firing and melee weapons like gatling guns, flamethrowers and buzzsaws no longer change reload and accuracy based on fire mode.
  • The AI no longer surrenders in pivotal battles.
  • No starting ship for the player on higher difficulties.
  • Hid (broken) editor buttons in conquest spectate mode.
  • Boarders-only ships are now counted as still in-combat as long as there's boarders alive and able to perform their duties.
  • Dust tank endcaps now gain increased lift from the Suspendium Specialists bonus.
  • Crow's Nest, Telescope, and Targeting Computer accuracy bonuses work again.
  • Rivets and masts courtesy of Faffywaffy on Discord.

Balance

In summary:

  • Armour is better
  • Acid spitters do a lot more damage
  • Tracks and legs are more expensive
  • Keels are more expensive but more effective
  • Massive weapons are cheaper or better
  • Small weapons have decreased accuracy against boarders and planes

In detail:

Wood Wall

  • Increased HP from 18 to 24
  • Increaded piercing damage absorb from 1 to 2

Wood Armour

  • Decreased weight from 4 to 3
  • Increased blast damage absorb from 1 to 2
  • Increased piercing damage absorb from 3 to 4

Reinforced Wood Armour

  • Decreased weight from 30 to 18
  • Increased blast damage absorb from 3 to 4
  • Increased piercing damage absorb from 6 to 9

Steel Armour

  • Decreased weight from 20 to 16
  • Increased blast damage absorb from 12 to 16

Heavy Steel Armour

  • Decreased cost from 16 to 14
  • Decreased weight from 50 to 30

Stone Wall

  • Decreased cost from 5 to 4

Massive stone Wall

  • Decreased cost from 10 to 8

Dragonhide

  • Decreased cost from 20 to 15

Shell Armour

  • Decreased cost from 9 to 7
  • Increased lift from 22 to 25
  • Increased blast damage absorb from 2 to 4
  • Increased piercing damage absorb from 2 to 4

Aerial Hussar

  • Increased top speed from 150 km/h to 250 km/h
  • Reduced delay between launches from 400 ms to 100 ms
  • Increased piercing damage from 17 to 24
  • Increased reload time from 1.7 seconds to 2 seconds

Acid Spitter

  • Increased cost from 100 to 160
  • Increased reload time from 2 seconds to 3 seconds
  • More than doubled accuracy
  • Increased direct damage from 7 to 30
  • Decreased max range from 114 m to 85 m

Big Tracks

  • Decreased HP from 1200 to 800
  • Increased cost from 200 to 400
  • Increased coal reload interval from 8 to 12 seconds

Bomb Bay

  • Increased cost from 20 to 30

Small Bow

  • Decreased weight from 100 to 40
  • Decreased HP bonus from 150 to 110

Medium Bow

  • Decreased weight from 200 to 70
  • Increased cost from 80 to 90
  • Decreased ship HP bonus from 300 to 250

Large Bow

  • Decreased weight from 300 to 140
  • Increased cost from 140 to 200

Bridge

  • Increased cost from 15 to 40

Cannon

  • Increased reload time from 3 to 3.5 seconds
  • Increased piercing damage from 40 to 50

Deck Gun

  • Decreased HP from 60 to 50
  • Decreased weight from 60 to 50
  • Decreased cost from 80 to 50
  • Decreased reload time from 2.1 to 2 seconds
  • Decreased accuracy by 30%

Decorative Items

  • Generally reduced weight and cost

Dorsal Turret

  • Increased cost from 120 to 150
  • Decreased reload time from 4 seconds to 3 seconds
  • Decreased accuracy by 25%

Flak Cannon

  • Decreased cost from 120 to 100

Gatling Gun

  • Decreased accuracy vs troops and planes

Giant Flamethrower

  • Reduced cost from 800 to 500

Grand Keel

  • Increased HP from 3000 to 4000
  • Decreased weight from 4500 to 3000
  • Increased cost from 300 to 360
  • Decreased ship HP bonus from 7000 to 6400

Grapeshot Cannon

  • Introduced 100 m max range
  • Decreased piercing damage per shot from 12 to 10
  • Decreased accuracy vs troops and planes

Imperial Cannon

  • Increased accuracy by 25%

Large Keel

  • Decreased weight from 1400 to 900
  • Increased cost from 80 to 110
  • Incresed HP bonus from 1400 to 1750

Large Legs

  • Decreased HP from 1200 to 600
  • Increased weight from 1000 to 1200
  • Increased cost from 140 to 450
  • Increased propulsion from 1.4 to 4
  • Decreased coal reload interval from 6 seconds to 5 seconds

Large Suspendium Dust Tank

  • Increased HP from 350 to 480

Large Suspendium Dust Tank Endcap

  • Increased HP from 220 to 300

Massive Rockets

  • Decreased cost from 500 to 400
  • Increased blast splash radius from 8 m to 11 m

Medium Legs

  • Decreased HP from 400 to 300
  • Increased cost from 80 to 130
  • Increased propulsion from 0.38 to 1.1
  • Decreased coal reload interval from 15 seconds to 12 seconds

Musket

  • Decreased reload time from 2.3 to 1.5 seconds
  • Increased accuracy by 20%
  • Increased clip size from 12 to 16
  • Decreased accuracy vs troops and planes

Rifle

  • Increased cost from 15 to 20
  • Reduced clip size from 20 to 16
  • Decreased accuracy vs troops and planes

Saw Blade

  • Increased blast damage from 30 to 40

Small Keel

  • Increased cost from 30 to 50
  • Decreased weight from 750 to 400
  • Increased ship HP bonus from 400 to 700

Small Legs

  • Increased cost from 30 to 70
  • Increased propulsion from 0.3 to 0.4
  • Decreased coal reload interval from 30 seconds to 20 seconds

Small Tracks

  • Reduced HP from 400 to 300
  • Increased cost from 50 to 160
  • Increased coal relaod interval from 25 seconds to 30 seconds

Spider Legs

  • Decreased HP from 1200 to 800
  • Increased weight from 800 to 1500
  • Increased cost from 150 to 900
  • Decreased propulsion from 25 (!?) to 8
  • Decreased coal reload interval from 5 seconds to 4 seconds

Suspendium Cannon

  • Decreased reload time from 4 seconds to 3 seconds
  • Doubled accuracy

Suspendium Dust Tank

  • Increased HP from 120 to 150
  • Increased lift from 250 to 280

Suspendium Dust Tank Endcap

  • Increased HP from 75 to 100
  • Increased lift from 180 to 200

Telescope

  • Decreased cost from 200 to 120

Ventral Turret

  • Decreased weight from 150 to 140
  • Increased cost from 120 to 150
  • Decreased reload time from 4.5 to 3 seconds
  • Decreased accuracy by 25%

Vertical Sail

  • Increased HP from 80 to 120
  • Increased propulsion from 0.07 to 0.14
  • Same proportional increases for double and triple versions